Official Players Guide · NES

Slade Collins
and the Secret of Tahawus

Chapter 1: “Lucille”

Enemy list

HP is the number of punches it takes with your Fists. Damage is in quarter hearts, so 2 means half a heart. Every regular enemy is worth 100 points.

Regular enemies
EnemyHPDamageWhereHow to beat it
Rat 2 1 Macartovin building Doesn't chase you, but bites if you get close. Easy to miss in the dark corridor.
Two Times Thug 3 1 All over the club Walks straight at you. Hit him while he's still walking.
Bottle Thrower 2 1 Kitchen, Stockroom, Workshop Throws bottles along your row or column from a distance. Sidestep when his arm goes up, or punch him before he lets go.
Pool Cue Punk 4 2 Dance Floor, Workshop, Garage, Security Room, Tony's Office The toughest regular enemy. Keep hitting him before he plants his feet.
Switchblade Rat 3 2 Bookkeeper's Office, Garage, Security Room, Private Landing A short guy with a knife. Small, but he hits as hard as the Punk.

How fights work

  • Bumping into an enemy doesn't hurt. Only its attack does.
  • When an enemy reaches you, it stops and winds up for about half a second before it swings. That pause is your warning.
  • Hit it before it stops. A punch that lands while it's still walking knocks it back and stuns it for a moment.
  • Once it's winding up, the swing is coming no matter what. Get two squares away, not one.
  • Enemies walk a little slower than you, so you can always back off and reset.
Quick tip

The best rhythm is hit, let it get knocked back, step in, hit again. Played that way, a Thug, Punk or Switchblade Rat never gets a swing in.

Enemies by room

Who's where
RoomEnemies
Macartovin hallway and Mail Room1 Rat each
Macartovin basement2 Rats
Main Bar2 Thugs
Dance FloorThug, Pool Cue Punk
Card RoomThug, Pool Cue Punk
KitchenThug, Bottle Thrower
Kitchen, after the Double Room puzzle2 Thugs, 2 Bottle Throwers
Bookkeeper's OfficeSwitchblade Rat
Stockroom2 Thugs, Bottle Thrower
WorkshopPool Cue Punk, Bottle Thrower
GarageThug, Pool Cue Punk, Switchblade Rat
Enforcer's DenGarage Bruiser
Security RoomPool Cue Punk, Switchblade Rat
Private LandingSwitchblade Rat
Tony's Lounge2 Thugs
Tony's Office2 Thugs, Pool Cue Punk, then Tony
Outside the club, after TonySwitchblade Rat

The Lobby and the Double Room have no enemies. Leaving the club through the front door brings the regular enemies back.