Official Players Guide · NES
Slade Collins
and the Secret of Tahawus
Chapter 1: “Lucille”
Enemy list
HP is the number of punches it takes with your Fists. Damage is in quarter hearts, so 2 means half a heart. Every regular enemy is worth 100 points.
| Enemy | HP | Damage | Where | How to beat it |
|---|---|---|---|---|
| Rat | 2 | 1 | Macartovin building | Doesn't chase you, but bites if you get close. Easy to miss in the dark corridor. |
| Two Times Thug | 3 | 1 | All over the club | Walks straight at you. Hit him while he's still walking. |
| Bottle Thrower | 2 | 1 | Kitchen, Stockroom, Workshop | Throws bottles along your row or column from a distance. Sidestep when his arm goes up, or punch him before he lets go. |
| Pool Cue Punk | 4 | 2 | Dance Floor, Workshop, Garage, Security Room, Tony's Office | The toughest regular enemy. Keep hitting him before he plants his feet. |
| Switchblade Rat | 3 | 2 | Bookkeeper's Office, Garage, Security Room, Private Landing | A short guy with a knife. Small, but he hits as hard as the Punk. |
How fights work
- Bumping into an enemy doesn't hurt. Only its attack does.
- When an enemy reaches you, it stops and winds up for about half a second before it swings. That pause is your warning.
- Hit it before it stops. A punch that lands while it's still walking knocks it back and stuns it for a moment.
- Once it's winding up, the swing is coming no matter what. Get two squares away, not one.
- Enemies walk a little slower than you, so you can always back off and reset.
Quick tip
The best rhythm is hit, let it get knocked back, step in, hit again. Played that way, a Thug, Punk or Switchblade Rat never gets a swing in.
Enemies by room
| Room | Enemies |
|---|---|
| Macartovin hallway and Mail Room | 1 Rat each |
| Macartovin basement | 2 Rats |
| Main Bar | 2 Thugs |
| Dance Floor | Thug, Pool Cue Punk |
| Card Room | Thug, Pool Cue Punk |
| Kitchen | Thug, Bottle Thrower |
| Kitchen, after the Double Room puzzle | 2 Thugs, 2 Bottle Throwers |
| Bookkeeper's Office | Switchblade Rat |
| Stockroom | 2 Thugs, Bottle Thrower |
| Workshop | Pool Cue Punk, Bottle Thrower |
| Garage | Thug, Pool Cue Punk, Switchblade Rat |
| Enforcer's Den | Garage Bruiser |
| Security Room | Pool Cue Punk, Switchblade Rat |
| Private Landing | Switchblade Rat |
| Tony's Lounge | 2 Thugs |
| Tony's Office | 2 Thugs, Pool Cue Punk, then Tony |
| Outside the club, after Tony | Switchblade Rat |
The Lobby and the Double Room have no enemies. Leaving the club through the front door brings the regular enemies back.