Official Players Guide · NES
Slade Collins
and the Secret of Tahawus
Chapter 1: “Lucille”
Weapons and the Travel Mug go on A or B from the Selection Menu. See Controls & Basics for how arming works.
Weapons and gear
| Item | Damage | Where to get it | What it does |
|---|---|---|---|
| Fists | 1 | On A from the start | Quick punch, one square ahead. Never runs out. |
| 3-LB Hammer | 3 | Garage floor, in the club | Reaches two squares and knocks enemies back farther, but the swing is twice as slow. The only thing that breaks crates. |
| Grenade | 3 | Bookshelves, the Stockroom cache, Denny's shop, and sometimes the Garage Bruiser | Made for the club's fights. Thrown up to six squares in the direction you face, and the blast hits every enemy near where it lands. It can hurt you too. Carry up to 9. |
| Travel Mug | None | You start with it, full | Refills your health to full. Holds 3 drinks. Won't pour if you're already at full health. |
| Lucille | 2 | Tony's Office, after the fight | Slade's revolver. Shoots straight ahead. Six rounds and no way to reload in Chapter 1. |
Put the Fists on one button and the Hammer on the other. Use the Hammer to open a fight from two squares out, where most enemies can't reach you, and the Fists when an enemy is already on top of you. Against the Garage Bruiser, the Hammer is the clear pick: six swings instead of eighteen punches.
A grenade that lands close to you hurts you for half a heart. Don't throw one at a wall you're standing next to. You can only have one grenade in the air at a time.
Key items
| Item | Where | What it's for |
|---|---|---|
| Ignition coil | Mrs. Romano's mailbox, Macartovin Mail Room | Take it to Denny. |
| Club membership card | From Denny, for the coil | Gets you past the club's doormen. |
| Small key (2) | Bookkeeper's Office and Security Room | Opens a locked door. Either key fits either door. |
| Dungeon Map | Card Room floor | Shows every room of the club on the Map screen. |
| Heart container | Dropped by Tony | Adds a fourth heart and refills your health. |
| Brackish DVD | Macartovin basement | 5,000 points. That's all it does. |
The coil and the card don't show up in the Selection Menu. The HUD shows how many keys you're carrying while you're in the club.
Shops
Two people sell things in Chapter 1. Both use the same shop screen: move the cursor with Up and Down, buy with A, and leave with B or Start. The shop won't take your money if you can't afford something or can't carry any more.
| Seller | How to open the shop | Item | Price |
|---|---|---|---|
| Joe (Cafe Cappelli or the club Lobby) | Choose BUY on his menu | One Travel Mug refill | $15 |
| Denny (beside The Mule) | Talk to him after he gives you the card, and say YES. The offer ends once you have Lucille. | Grenade | $40 |
Money and drops
- Cash pickups in Utica and in the club add to your money and score. See Money for where they are.
- Beaten enemies and broken crates sometimes give you money or health straight away. You'll hear a jingle when they do. This money doesn't add to your score.
- When you're low on health, drops lean toward health. When you're healthy, they lean toward money.