Official Players Guide · NES

Slade Collins
and the Secret of Tahawus

Chapter 1: “Lucille”

Weapons and the Travel Mug go on A or B from the Selection Menu. See Controls & Basics for how arming works.

Weapons and gear

Items you can arm
ItemDamageWhere to get itWhat it does
Fists 1 On A from the start Quick punch, one square ahead. Never runs out.
3-LB Hammer 3 Garage floor, in the club Reaches two squares and knocks enemies back farther, but the swing is twice as slow. The only thing that breaks crates.
Grenade 3 Bookshelves, the Stockroom cache, Denny's shop, and sometimes the Garage Bruiser Made for the club's fights. Thrown up to six squares in the direction you face, and the blast hits every enemy near where it lands. It can hurt you too. Carry up to 9.
Travel Mug None You start with it, full Refills your health to full. Holds 3 drinks. Won't pour if you're already at full health.
Lucille 2 Tony's Office, after the fight Slade's revolver. Shoots straight ahead. Six rounds and no way to reload in Chapter 1.
Fists or Hammer?

Put the Fists on one button and the Hammer on the other. Use the Hammer to open a fight from two squares out, where most enemies can't reach you, and the Fists when an enemy is already on top of you. Against the Garage Bruiser, the Hammer is the clear pick: six swings instead of eighteen punches.

Watch your own grenades

A grenade that lands close to you hurts you for half a heart. Don't throw one at a wall you're standing next to. You can only have one grenade in the air at a time.

Key items

Quest items and pickups
ItemWhereWhat it's for
Ignition coil Mrs. Romano's mailbox, Macartovin Mail Room Take it to Denny.
Club membership card From Denny, for the coil Gets you past the club's doormen.
Small key (2) Bookkeeper's Office and Security Room Opens a locked door. Either key fits either door.
Dungeon Map Card Room floor Shows every room of the club on the Map screen.
Heart container Dropped by Tony Adds a fourth heart and refills your health.
Brackish DVD Macartovin basement 5,000 points. That's all it does.

The coil and the card don't show up in the Selection Menu. The HUD shows how many keys you're carrying while you're in the club.

Shops

Two people sell things in Chapter 1. Both use the same shop screen: move the cursor with Up and Down, buy with A, and leave with B or Start. The shop won't take your money if you can't afford something or can't carry any more.

What's for sale
SellerHow to open the shopItemPrice
Joe (Cafe Cappelli or the club Lobby) Choose BUY on his menu One Travel Mug refill $15
Denny (beside The Mule) Talk to him after he gives you the card, and say YES. The offer ends once you have Lucille. Grenade $40

Money and drops

  • Cash pickups in Utica and in the club add to your money and score. See Money for where they are.
  • Beaten enemies and broken crates sometimes give you money or health straight away. You'll hear a jingle when they do. This money doesn't add to your score.
  • When you're low on health, drops lean toward health. When you're healthy, they lean toward money.